The Walking Dead: Destinies
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In this project, I worked as one of the gameplay programmers, responsible for bringing to life melee combat mechanics, long-range weapons, and systems involving the character such as inventory, backpacks, and more. I also maintained existing code and was actively involved in fixing bugs of various types.
Petness
Nenhuma descrição informada
In this project, I mainly served as a Junior Developer and was responsible for implementing various features and new functionalities. These included: achievement systems, inbox messages, power-ups, 3D and 2D (UI) animations, local notifications for devices (Android and iOS), among others.